LEVEL DESIGNER
LEVEL ARTIST

Responsibilities:

  • creating levels throughout the production cycle, from concept to final scene
  • optimising levels, creating terrains and quick level blockouts
  • balancing levels in terms of legibility, playability and user experience
  • working with the game’s script, adjusting levels in line with its requirements

Requirements:

  • at least 2 years working as a Level Designer and/or Level Artist
  • experience with Unity
  • experience with Blender
  • portfolio demonstrating your skills
  • ability to work in a team and independently as required in an agile environment
  • ability to contribute innovative and original ideas towards all aspects of game production and development
  • strong communication and organizational skills
  • communicative English skills

Nice to have:

  • experience with modelling, mapping and texturing 3D assets
  • experience with Substance Painter, Adobe Photoshop, Houdini
  • experience with (visual) programming
  • experience with GIT

What you’ll get:

  • salary based on your experience [B2B/UoD]: PLN 6-10k net
  • working in a creative environment on ambitious indie games
  • have a real say and influence on the final shape and look of the game
  • flexible working hours (core hours Mon-Thu 11:00-15:00)
  • 26 days paid vacation days for everyone
  • private medical care
  • remote work (possibility to work in our future office in Wroclaw next year)
  • no crunch
  • no non-compete clause

Note: As a part of the selection process, we may ask you to do a paid test.

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