• modelling (mainly low-poly) 3D assets from references and concept arts
  • mapping and texturing 3D models
  • creating textures and materials
  • optimising already existing 3D models


  • at least 2 years working as a 3D Artist
  • excellent ability to model, map and texture 3D assets
  • experience with Blender, Substance Painter, Adobe Photoshop
  • portfolio demonstrating your skills
  • ability to work in a team and independently as required in an agile environment
  • ability to contribute innovative and original ideas towards all aspects of game production and development
  • strong communication and organizational skills
  • communicative English skills

Nice to have:

  • design/concept skills
  • ability to rig and animate 3D models
  • experience with Houdini
  • experience with Unity
  • experience with GIT

What you’ll get:

  • salary based on your experience [B2B/UoD]: PLN 6-8k net
  • working in a creative environment on ambitious indie games
  • have a real say and influence on the final shape and look of the game
  • flexible working hours (core hours Mon-Thu 11:00-15:00)
  • 26 days paid vacation days for everyone
  • private medical care
  • remote work (possibility to work in our future office in Wroclaw next year)
  • no crunch
  • no non-compete clause
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